![]() You too seem to have a large colony with buildings all around as well - this can definitely slow down the colonists with their tasks. Not ideal in the AIs behavior, we know, I am just pointing out why there can be a I checked your save as well - at least the saunas on the right side of the colony were supplied with Firewood eventually as well. I followed one of your colonists trying to get clean walk through the colony to three different Outhouses - as they were all far away from each other (to avoid major pollution I would suspect?), it took the colonist quite a long time to eventually get clean, as the Outhouses were always taken. While not necessarily a major issue, it can cause delays with things happening in your colony. Looking at your colony - you have all of your buildings quite spread out. So yes, it did take time but your colonists did eventually take the fuel there. Hope this wall of text helps understand a bit better why it takes a while sometimes, any further questions or feedback on this is of course So I checked your save - by day 127 the fuel had been taken to the Garage. ![]() ![]() A lot of tasks to do!Īs I said above - we do realize that especially during the winter the task of taking in firewood to the burners needs to be at a higher priority than some of the other tasks and we are working on improving this, but I do hope all of you keep in mind the amount of tasks your carriers might have when you are experiencing this - maybe try pausing the production on some buildings for a little while or freeing up some more carriers to help with the tasks. And of course constructing new buildings. Oh and of course, any broken buildings that need repairing or polluted buildings that need decontaminating will also take up their time. A Specialist comes in to the colony with resources that are then dropped on the ground at the gate - these too need to be taken into storage. Then add in all the gathering tasks you might have assigned for them - work areas on Berry bushes, on Planks, on Concrete. That is a lot of tasks and running around. Then the cookhouse which requires at least two resources no matter which meal you are producing and the Mechanic Shop with its resources. So even with just these two buildings, it is a lot of work. Of course you should also think of how many resources are needed for one production cycle - if you are doing the best items in the Tailor or the Toolshop, the carriers will need to deliver multiple different resources to the building + they might not be able to take all of the same resource at once (for example 12 units of fiber is too much to take at one go). So let's say you have a Tailor, a Toolshop, a Cookhouse and a Mechanic Shop running - that is 4 buildings which all require carriers to bring in the resources. Scrapper, Recycler as these get the needed resource from the colonist working in the building itself). For example - if you have a lot of buildings that use some resources to create others, they can easily overwork your carriers as the carriers need to bring the needed resources to these buildings (buildings from the Resources category are excluded here, i.e. There isn't really an actual ratio of Carriers to other Colonists that we recommend - you can have only 1 carrier and still make do for a while, it all depends on the other buildings and tasks you have set up for them. They should however eventually take the firewood (and other resources) to places where they are needed. We are aware of there being some issues with the firewood not being taken at a high enough priority (especially during the winter) to both saunas and the burners and are working on improving this. Heya! Sorry for the late reply, but as mentioned above - the amount of carriers and their tasks has a huge impact on this.
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